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Procter & Gamble: Meet Learners Where They Are
In 2014, Procter & Gamble Co. introduced the company’s first-ever mobile game, which engaged learners in new ways and improved performance for its sales organization.
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Dare to Disrupt, Take Chances, Try Something New
The ATD conference continued with a look at shaking up tradition and learning through curiosity and adventure.
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Understanding What Today’s Millennial Workforce Really Wants
Gen Y demands a flexible culture. Read how one marketing agency is providing it.
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Do Millennials’ Weak Skills Threaten America’s Competitiveness?
More education does not mean more skills. Here's why that's a problem for a workforce that's increasingly millennial-driven.
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Learning Makes the Vanguard Wheel Go Round
Learning and development are at the core of The Vanguard Group’s culture because leaders recognize they affect how well the company serves the clients who own the investment firm.
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Gamification: Sway the Morally Gray Employee
The bad news: Employees in the middle of the moral road threaten your organization’s health. The good news: CLOs can use gamification to bring them to the ethical side.
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Qualcomm: A Legacy of Learning
Learning has been a part of Qualcomm’s founding DNA since the 1980s, but its development efforts have not stopped or slowed down, and that’s why the company is the 2015 winner of the LearningElite.
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Editor’s Letter: Learning’s Real Reward
Editor Mike Prokopeak salutes this year's LearningElite winners, their work and their passion.


















